OK, I got my render-to-cube-map working. Apparently writing the comment "Save original transform" is not enough of a hint that I should "Restore original transform" once I'm done spinning the camera all over the place.
In celebration, I give you a Test Cube Map texture, with red, green and blue for X, Y and Z axes respectively, and a large, friendly +/- sign indicator.
I have the .dds too, but you can just make your own.
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