I picked up an inexpensive graphics tablet to give it a try. I was starting to feel the limitations of using just a mouse - touch sensitivity is pretty nice! Things have come a long way since the last time I tried anything that resembled a tablet. :)
After spending some time getting acquainted and configuring a few applications to cooperate, it was time to get down to some programming again.
At which point I ran headlong into stupid pipeline problems. Again.
It seems that the way I'm exporting model data doesn't really allow for having multiple "root" objects. This is a little bit important because of various other stupid limitations of Blender/Bullet that require independent rigid bodies to be parented to nothing at all (not even an empty transform), otherwise they just become a single physics object. >Headache<
All of this makes arranging a scene tree in a sensible fashion pretty much impossible. There are ways to work around it in Blender, but they don't export properly. >Headache<
I can modify my asset compiler to handle multiple root objects at least. Going to be a long day...