Wednesday, October 2, 2013

Shattered

No update yesterday - there was really nothing to update about.  And today I was still not in a coding mood.  Fortunately, there is a lot of other stuff to do.

Today was mostly getting character reference in place because I finally contracted a concept artist.  It's good to start getting a better picture of characters that have been slowly forming in my head over the last several months, and hopefully getting that together will solidify my focus.

After that, today was mostly spent putting together some generic spaceship debris that I need for the opening scene. That went OK, though kind of slowly.  Most of the time was spent figuring out Blender's cell fracturing tool - and more specifically, why it wasn't doing what I wanted.  The short version is, manifold meshes are fairly important.  

My biggest complaint is that most tutorials seem to have "gone to video" recently.  That's fine to some extent, if people would actually edit their videos down to the important bits.  Rather than being able to skim text and glean what I want in a matter of seconds, I'm forced to watch half an hour of fiddling around, or hopelessly jump around the video trying to find something useful.  The other real problem with video is that by the time something really educational happens, it happens so fast you miss it completely and have to rewind endlessly.  Seriously, "needle in a haystack" is the only way to describe it.

OK, rant done.

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